Arcade guide
Stack Job
Three pieces. One 8×8 board. No countdown. Make room for the next tray by completing rows and columns.
No paid entry, cash prize or purchase is needed to play. XP and Tickets do not improve your hunt odds.
Your first run
- Enter LuckyPunk if you are eligible, complete the current participation notices, then open Arcade and choose Stack Job.
- Choose Endless for a saved ongoing run, or Daily for the UTC day's shared seed and piece sequence.
- Choose a tray piece, then drag it onto the board or tap a valid position. Every block must fit into an empty cell. There is no rotation.
- A complete row or column clears, making those cells available again. Use all three offered pieces to receive a new tray.
- Continue until none of the offered pieces fits. You have one undo during the run, not a reroll of the tray. Finish and collect to submit the run's rewards.
Runs are untimed. Saved play lets you leave and return instead of requiring a long uninterrupted session.
Plan the whole tray
Before placing anything, compare all three shapes with the open board. Give the most restrictive shape a possible home first, then look for moves that clear a line without blocking it. A large empty area usually gives you more choices than scattered single-cell holes.
Do not chase every immediate clear. If one placement would split your remaining space into narrow islands, another move may keep more of the next tray playable. Rows and columns matter equally; check both directions before committing.
Lines, combos and undo
Completing several lines with one placement earns a multi-line bonus. Consecutive line-clearing placements build a combo. Your next non-clearing placement breaks that streak, so useful clearing moves can matter more than merely surviving another tray.
Undo gives you one chance to correct a placement during a run. It does not repeatedly generate new pieces. The offered shapes remain part of the challenge.
What a completed run earns
A finished eligible run needs at least eight placements. It earns one cosmetic XP per ten score points and one Ticket per hundred, rounded down. Per-run limits are 500 XP and 20 Tickets; daily limits are 1,000 XP and 100 Tickets. Ending before the eligibility requirement earns no reward.
The server verifies the run before accepting rewards. Resubmitting a completed run does not award it twice. Stack Job cosmetic XP unlocks its mastery plaque at 500 XP, and the trophy shelf costs 50 earned Tickets. The Ticket shop shares the wallet used by Stakeout.
These are private-vault cosmetics, not cash, LP purchases, seeks or clues. Stakeout XP does not count toward the Stack Job mastery plaque. For the complete economy and prototype rules, use How LuckyPunk works.
Play comfortably
Tap placement is available if dragging is uncomfortable. Optional haptics depend on your device and settings, and reduced-motion preferences are respected. If saved progress or a reward looks wrong, check your account connection and report the screen and action. Do not share a recovery link.
Want a deduction puzzle instead? Read the Stakeout guide.
